Gaming and Streaming History In A Nutshell
Gaming in the year 2000’s was a bit odd for the gamers. In United States and other e-sports supportive countries, they found their way to see the monetary factor wherein gaming could emerge and provide numerous revenues. Tournaments and gaming organizations were made for each game where competitive spirit exists. From team games such as co-op, Multiplayer Online Battle Arena (MOBA), and fighting games, professional teams have existed due to advertisements and prize pools which attracts the players to compete.